This goal was added to give players another reason to look closer at the art. You may go 3 over its egg limit while using this power. Look at the food cost in the upper left of the birds you have played onto your mat, and count all plus all . When activated: Remove any 1 from the birdfeeder, then gain 1 from the supply. She never places more than 1 Duet token per turn and will not place more than 15 Duet tokens per game. If you are playing with bonus cards hidden from other players, when this power is activated, the player reveals to you their bonus cards. Play another bird into the same habitat. Face-down birds are worth 5 4 3 points at the end of the game (see Difficulty). Featuring artwork from the beloved family . They play a part in round end bird powers, and some end-of-round goals. Similarly, the icon that aligns with the habitat section is so she must choose a space in the forest. Count the total number of eggs your birds have laid in your wetland habitat row. If not, stop and return all food cached here this turn. Listed on Feb 19, 2023 Then, tuck any 2 from your hand behind this bird. Count the birds you have played that have one of the following anatomical terms in their names. As described on these cards, you can build a flock of a certain species by tucking cards face-down under that bird card. Look at the egg limit printed on each bird card, and count the number of birds whose egg limit is 2 or less. A bird that uses its power to move into the habitat does not trigger this power. If not, discard it. If the additional bird has a when played power, it is triggered when the bird is played. Wingspan. Players should help each other notice when a bird with a pink power should be activated. When activated: Draw 2 . As with you, Automas quantity must be greater than 0 to score points for the goal. A sequence may include two or more birds with the same wingspan. When activated: Choose 1 other player. Wingspan is a board game designed by Elizabeth Hargrave and published by Stonemaier Games in 2019. If you do, lay 2 on this bird. They gain 1 from the birdfeeder. Before drawing a face-up card with the nest type shown, you may: When activated: If the player to your right has a in their personal supply, tuck a from the deck behind this bird. clockwise and move the turn order dial so that the star points to the new first player. A bird card can never hold more than this number of eggs. You will place a Duet token on the Duet map each time you play a bird. You must follow all other rules about how to play birds: it must be a bird that can live in that habitat, and you must discard the food and egg cost for that bird. Playing a bird is the only action that does not activate a row of birds. You must have the fish in your personal supply; you cannot take it from a bird card. Draw the cards from the deck so that you have a set with one more card than there are players. Choose 1 bonus card to keep, and discard the other. This method uses the side of the goal board that has spaces labeled 543210 next to the space for each goal. Count the number of birds that have the maximum possible number of eggs on them, according to their egg limit. resources throughout the game. Star nests count toward this goal. Note: This is true for other action words (cache, draw, tuck) that give another player something. Regardless of the number of dice rolled, gain only 1 food. The Great Crested Grebe card (from the European Expansion) has 2 birds facing the same direction: it counts as a single card that has a bird facing left. This Board Games item by MouseDenGames has 49 favorites from Etsy shoppers. This is optional. If <100cm, tuck it behind this bird. Any cached food, eggs, or tucked cards are discarded when you move it. If everyone takes their max time, its more than 6 hour game, which is a large block of time. She ignores all restrictions regarding the bird card that was played and instead uses the icons along the right column of her Automa card along with the rules below. The symbol should be on the left-hand side of the birds brown power. You will interact across groups in other ways, though: the whole table shares end-of-round goals, If you find that this rule makes the Chihuahuan Raven and Common Raven in the base game too powerful, remove those two birds from the deck while playing with the Oceania Expansion. Round end: Lay 1 on this bird for each other bird with a nest that you have. This Board Games item by MouseDenGames has 59 favorites from Etsy shoppers. Discard any eggs and food from that bird. Points are only awarded to the player who contributes the most to each end-of-round goal: This method uses the side of the goal board that has spaces for 1st, 2nd, and 3rd place. Each power is optional. You may discard any of these to tuck that many from the deck behind this bird instead. You must have laid an egg on another bird before you can use this power. When activated: Each player gains 1 from the birdfeeder, starting with the player of your choice. Round end: Lay 1 on each of the birds immediately to the left and right of this bird. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your grassland habitat. If you run out of food tokens, you can cache cards instead. If not, discard it. The seed must come from your supply not from a birds cache. When played: Tuck 1 from the deck behind each bird in this habitat, including this bird. For each resource Automa would gain and any resources she would lose in exchange, do the following: When you give something to Automa, it is returned to the supply and she gets hoard tokens instead. Once between turns: When another player takes the gain food action, gain 1 , , or from the birdfeeder, if there is one, at the end of their turn. When activated: Roll any 2 . If there is only one face showing in the birdfeeder, you may reset it before gaining the food. Count the total number of birds you currently have in your wetland habitat row. No matter what you think of the gameplay, you'll be bowled over by the art and production quality whenever you play . When played: All players draw 1 from the deck and gain 1 from the supply. If at least one of the discarded birds is a bird, lay 1 on this bird. Your pink powers never activate while you are the active player, even though another player is taking a turn at the same time. Pay the birds food cost. The game ends at the conclusion of Round 4. It is the 2019 winner of the prestigious Kennerspiel des Jahres award. This bird is known for eating eggs from other birds nests. Worse, some of those people had unsavory histories in addition to (or as part of) their ornithological exploits. 13 jamintime 24 days ago. The egg must have been laid before activating this card. Instead, wait until the end of your turn before refilling empty spaces on the bird tray. This is optional. In columns 4 or 5, you must discard 2 eggs. Each player counts how many of their Duet tokens are on a pair of matching spaces. You will have already discarded nectar when the Grey-Headed Mannikin is activated, so if you want to use it to play a bird with a nectar cost, you will need to use the 2:1 food conversion to obtain the nectar. Typeface Cardenio Modern designed by Nils Cordes, nilscordes.com. "Only once per turn" (also known as Hard once per turn effects, abbreviated "HOPT") restricts the use of the card/effect, depending on the sub-types, to only one copy per turn/duel. These nest icons can be important for end-of-round goals and bonus cards. Alternate food costs are specified with an asterisk [*] next to the food cost.). You may spend any 2 food tokens to use them as any 1 food token. If you tuck at least 1 , gain 1 from the supply. Yes, when drawing multiple cards, you can draw a card from the deck, look at it, and then decide to continue drawing from the deck or draw from the face-up cards. The average game lasted about two 1/2 hours. The Wingspan Tournaments Discord has started to popularize the term "Raven Digging" ( the concept of digging for Ravens as a high-impact win condition to be drawn in round one and played in round two; their house rules state that The Power Four can't be played until round two). Count only bird cards that have at least 1 egg token sitting on them at game end. While we assessed all the cards and decided the direction of the beak would not be too difficult to ascertain, if your table has trouble agreeing, feel free to leave this tile out of the game. Roll dice on the table; they do not go back into the birdfeeder. See: Draw Bird Cards and Activate Wetland Bird Powers. In the unlikely event that you play more than 15 birds in a game (using all the Duet tokens), use a substitute. reset the tray (discard all face-up cards and put out 3 new face-up cards), or, refill the tray (place new cards from the deck in any empty slots), or. Tip #6: Ravens and Crows are Overpowered, So Play Them! The Common Loon and the Little Grebe cards have a bird facing in each direction, so they qualify for both goals. Therefore, only food spaces in the forest are valid. When activated: Gain 1 from the supply and cache it on this card. There are a total of four (4) screws holding each pod in place that will have to be removed. When activated: Up to 3 times, draw 1 from the deck. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your forest habitat. you spend nectar to pay for one of the action upgrades printed on your player mat (such as resetting the birdfeeder or card tray, or gaining more eggs or cards). The order and location of the nests do not matter; it only matters that each set includes all four nest types. If multiple players are tied for fewest birds in the forest, they all use this power. Count the birds you have played that have one of the following words in their name. Game end: Cache up to 5 from your supply on this bird. If all players tied or beat Automarazzi for the end-of-round goal, each player gains from the supply to place on any bird on their player mat (egg limit rule applies). When the action cube reaches the far left, leave it there. Round end: Draw 2 from the deck and add them to your hand. All other players draw 1 from the deck and keep it if it can live in . Choosing and tucking using this birds power comprise a single action. This power allows you to lay an egg on 1 or 2 birds with a bowl (or star) nest. Count the number of Duet tokens on the map in the grassland. The next bird you play in this habitat is placed to the right of this bird. Food is primarily used to play bird cards. If you run out of food tokens, you can cache cards instead. If not, discard it. No power allows you to lay more eggs on a bird than its limit allows. Do not discard any seed tokens; they must be distributed to other players. It's also an excellent supplement to the rulebook included in the box, when watching a how-to-play video, or while teaching the game. You may cache the fish on your bird or add them to your food supply. Points from the end-of-round goals as shown on the. If players are still tied, they share the victory. Pay the corresponding egg cost (if any) by discarding eggs from any birds on your player mat. Discard an egg to the supply. Any active player at the table can trigger your pink powernot just players in your group. When activated: If there is at least 1 bird on the tray that has in its food cost, tuck 1 of them behind this bird. Each section contains one or more icons representing the actions Automa will take during her turn. Example: You may discard any 1 food to reset the bird tray, then draw 2 bird cards. It does not matter on which birds or columns the eggs are placed. Roll them up to 3 times. Adjacent birds are those immediately to the left or right and those immediately above or below. This power adds cards to the wetlands draw card(s) action. Each rule entry is like a separate webpage. When played: Draw 1 new bonus card. End your turn by placing your action cube on the left side of the draw bird cards row. Bonus spaces are the spaces that award // when you put a token on them. You cache only 1 even if both dice show . I have the European Goldfinch, which allows me to tuck a card . Turns out she basically remade the metric system for magical and physical calculations out of laziness. Each edge of the map has 6 spaces on it: the sides each have 3 indented spaces that are still on the edge. When activated: Tuck the smallest bird in the tray behind this bird. If there is a choice on your die face (/), choose only 1. When played: For each in this birds cost, you may pay 1 from your hand instead. The bird that gives you a worm whenever another player plays a forest bird (check the screenshot) somehow didn't work. When activated: Reset the birdfeeder. You cannot carry over any nectar from round to round. When activated: Draw 1 from the deck and add it to your hand. The birdfeeder has a tray to hold the 5 food dice. Round end: Choose 1 other player. When activated: Trade 1 for any other from the supply. The player with the second-most nectar receives 2 points. Food is primarily used to play bird cards, but some birds cache food that is worth VP at end of game. Activate any brown powers on your grassland birds, from right to left. . These birds do not trigger birds with pink once between turns powers. Once a food token is cached on a bird card, you cannot spend it. Count the birds you have played that have one of the following geographical terms in their names. Do not discard the nectar on your spent nectar spaces or cached on your birds. Each action, however, uses a different method of selection. This is the default. (Note that you will never roll more than 4 dice, because when all 5 dice are out of the birdfeeder it must reset immediately.) Members. If you tuck at least 1 , lay 1 on this bird. You must put it on the same row where you spent it: when playing a bird, put it in the row where you played the bird. For example: Automa always fulfills any condition required to gain from your triggered power. You choose who goes first, and players proceed in turn order. When played: Draw equal to the number of players +1. Note that it is not enough for a bird to have the correct habitat or food on the card; you must have played the bird in that habitat and used that food when playing the bird. two cavity nests, two platform nests, a bowl nest, a ground nest, and two stars would be two complete sets. Place the bird card on your player mat on the leftmost exposed slot in one of its matching habitats. Perform and record your actions during your turn.*. This will usually occur through taking the . When you place a Duet token for the Automa, the Duet map tracker card tells you how to navigate the Duet map. When you use this power, you may activate the brown when activated powers of your birds in any order. This power can be used to tuck cards behind birds that do not usually tuck cards. And yes, they can move if theyre the only bird in the row. For example, when using the goal that scores 5, 2, or 1 points, if two players tie for 1st place, each gets 3 points (5 + 2 divided by 2 players, rounded down). Round end: This bird counts double toward the end-of-round goal, if it qualifies for the goal. At any point during your turn, assuming the other player agrees, you may take 2 eggs from their player mat. If no card with that habitat is available, do not gain anything. It is possible that you will have more capacity to lay eggs (based on your player mat) than you have spaces on your birds. If you want to jump back, hit your Back button. Pay its normal food and egg cost. The impact of both systems is subtle; that is by design. When Automa gets to cache food or tuck a bird, give her 3 hoard tokens from the supply, instead. In other words: directly to the left, right, top, or bottom (not diagonal). However, the other active player is only affected after finishing their turn. When activated: Look at a from the deck. Then, returning to the rightmost space of the next row down, she will continue looking, right to left, along that row. Beyond this, the factions diversify. Pay the birds food and egg cost, then place the bird on your mat, only triggering that birds when played power (if any). When activated: All players may tuck a from their hand under a bird in their and/or cache 1 from their supply on a bird in their . In the case of a tie, the player with the most unused food tokens wins. Do not count or . Check the Index : Dont see what you're looking for? If you do, gain 1 from the birdfeeder after resetting. Game end: Discard 2 from your . This would happen immediately in case you had a brown power that gave you food from the bird feeder that triggered further down the chain. For more on Pink Powers, see our rankings here: Ranking Wingspan's 22 Pink Powered Birds Permalink When played: All players lay 2 . When activated: Roll all dice not in the birdfeeder. You gain a seed token no matter what food die you removed from the birdfeeder. The additional bird must be played in a habitat specified by the copied power, if there is one. When played: Lay 1 on this bird for each other bird in your . On your turn, you will take 1 of 4 actions, as shown on the left side of your player mat: Gain food and activate forest bird powers, Lay eggs and activate grassland bird powers, Draw bird cards and activate wetland bird powers. Some birds in other expansions allow you to play a bird on top of another bird. During the winter months, mute swans fly to areas with open water and often gather in large . Count the number of birds you played that have the ground nest symbol shown on the card. Activate any brown forest bird powers you wish, right to left. If the specified food type is not in the birdfeeder after the reset, you gain nothing. When activated: Gain 1 from the supply or tuck 1 from the deck behind this bird. If you have more than one bird with round end powers, you may resolve your birds powers in any order. Unlike human base jumpers, Flying Squirrels are able to make 180-degree turns during flight. Birds that eat rodents roll all dice that are not in the birdfeeder. Pay its normal cost. Each time, if you roll at least 1 or , cache 1 here. You draw 1 additional from the deck. For instance, in 2021, researchers in Cambodia metagenomically sequenced samples from local bats and found two of the closest known relatives of SARS-CoV-2. Consecutive birds in with ascending or descending wingspans. When played: Steal 1 from each of your neighbors. When played: Instead of paying any costs, you may play this bird on top of another bird on your player mat. This bird cannot be declined by the receiving player. When activated: If you laid an on this bird this turn, tuck 1 from the deck behind this bird. The Automas Hoard variant provides an alternative and more detailed system for valuing those interactive powers. Draw 2 bonus cards, pick the one you want to keep and discard the other. The board has 2 sides, each using a different scoring method. All powers are optional. Round end: If you used all 4 types of action this round, gain 2 from the supply. If you do either, tuck 1 from the deck behind this bird. You may do this only once between your turns, no matter how many other players lay eggs. When an airliner flies > Mach 0,8 the local speed of air at that 1/3 chord is close to Mach 1. Edit: This was included in the European rulebook! Listed on Jun 17, 2022 When activated: Draw 1 for each bird in your with an on it. Symbols may repeat (i.e., tokens on two different spaces both count). When played: Lay 1 on each of your birds with a nest. it does not stack and does not then trigger on your turn), and that the pink power can only be used once between each of your own turns. The effect will only be truly felt in games where you use birds that allow Automa to gain things from your actions. Next, you may activate the power on the bird card. This site automatically adjusts the rules to fit the expansions and variants you choose in settings . You will be assigned to a group that has its own bird tray and birdfeeder, and you will only use that groups When activated: Choose a food type. When activated: Choose any 3 . There is no limit to the egg supply. Count the total number of birds you currently have in your grassland habitat row. Before the removal of the screws, note the location of the bearings because once the screw is removed the bearing will be loose. Give that bonus card to Automa to use during the game and reshuffle the bonus deck before continuing with setup. As noted on this card, you can cache exactly 1 food token when its power is activated by placing it on the bird card. When played: Draw 3 bonus cards, then discard 2. The Common Loon has 1 bird facing in each direction, so it qualifies for both goals. do in the base game. Keep 1 and discard the rest. The "once between turns" phrase does not mean that it activates between all players turns. Example: Draw 1 bird card, then you may discard 1 egg to draw another card. For each, tuck 1 from the deck behind this bird. The 50+ cm and <50 cm spaces correspond to the birds. For this goal, count how many tokens are on the edge. Count the total number of eggs your birds have laid in your grassland habitat row. Once between turns: When another player takes the lay eggs action, this bird lays 1 on another bird with a nest. Then, tuck up to 2 from your hand behind this bird. Then rotate the turn-order dial so the star points to the player with the first-player token (purple in this 7-player example). This makes a total of 20 edge spaces and 16 interior spaces. Resolve each action icon in that section. Among all the bonus cards drawn using this birds power, you keep only 1. Designers Note: These food types are very generalized. Within the group that did not activate the power, turn order starts with the active player after they have finished their own turn. Points are only awarded to the player who contributes the most to each end-of-round goal: For example, you must have at least 1 grassland bird to score points for the most birds in the grassland habitat goal. Since this bird cannot be played in the , it cannot copy a white power that specifies playing it in the that habitat (e.g., the Grey Heron, from the European Expansion). If any are , place 1 on this card. Within the forest, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. When activated: Roll any 3 . Multiple eggs on one bird each count. They may interact with the Automa. This power gives a choice of food types. If there are multiple cards with the same highest point value, it makes no difference which one the Automa keeps. If you spend nectar as a wild, you may treat it as the food you spent it as. Nectar is already wild. That person takes the first turn in the following round. Numbers need not be consecutive, as long as they are ascending or descending. Green: For a game with more direct competition for goals, choose the side that has 1st, 2nd, and 3rd place for each goal. When activated: For each bird in this column with an on it, draw 1 . This Swift-Start Pack helps new players learn how to play the game with the 10 bird cards marked with grey corners and 4 player guides. You gain 1 additional from the supply. You always take the first turn of each round and Automa always takes the last. They take their turns simultaneously. Produces an "off habitat" resource. Example: Lay 2 eggs, then you may pay 1 food to lay another egg. The Automa does not score points for her bonus card at the end of the game. When activated: Up to 3 times, draw 1 from the deck. Give Automa action cubes of an unused color. If not, stop and return all food cached here this turn. Lay 1 on this bird for each discarded . Remove each die from the birdfeeder as you gain food. If you choose to activate these birds at the end of the round, all parts of their activations are mandatory. " If it is higher than Automarazzis score, you win! Note: This means that she never has anything on your first turn of each round, as she hasnt drawn an Automa card yet. You may discard an egg token or a nectar token, to draw an additional bird card. To do this, first turn over the Wingspan. When activated: Player(s) with fewest birds gain 1 from birdfeeder. Flightless birds count as wild for wingspan requirements, so eggs may be laid on them for each of these bird powers, even though they are contradictory. Next, you may activate the power on the bird card. Score 1 point per item, with a maximum of 5 points. Take the actions in the order listed here. Count the number of Duet tokens on the map in the wetland. Face-up birds are worth their stated point value at the end of the game. Three of the rows are habitats where your birds will live. Starting from the corner of the map indicated, Automa will check each space in that row until reaching the other side of the map. This applies to the basic actions as well as bird powers. If you do, discard 1 from your hand at the end of your turn. When activated: If you have at least 1 in your supply, lay 1 on this bird. Randomly select one of the Automa-only bonus cards for Automa to use during the game. This can be powerful for increasing your abilities in multiple habitats, and for scoring on end-of-round goals. Created by first-time designer and bird enthusiast Elizabeth Hargrave, this game about building wildlife reserves has. See on Amazon. Other players may discard any 2 resources (, , or ) to do the same. As noted on this card, you can cache exactly 1 food token when its power is activated by placing it on the bird card. Do not count or . Once between turns: When another players succeeds, gain 1 from the birdfeeder. When activated: Gain 1 or from the birdfeeder, if there is one. Remove the die from the birdfeeder when you gain the food, as you would normally. Star nests count toward this goal. Round end: Choose 1 other player. When activated: All players gain 1 from the supply. Activate any brown powers on your wetland birds, from right to left. Place an action cube on the leftmost exposed slot in row on your player mat to take 1 of the following 4 actions: Select 1 bird card from your hand to play. For example, if the wingspans of the first 3 birds in your wetland are in ascending order, but the fourth bird in your wetland has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. Place the Duet map tracker card immediately to its right, also with Round 1 at the top. You must gain all seeds available from the birdfeeder. When activated: All players gain 1 from the supply. When activated: Discard any number of from the tray then refill it. On Automas turn, she performs the actions on the Automa card for the current round. It is normal cached food for other purposes, such as the Pellet Dissector bonus card. When activated: Lay 1 on each bird in this column, including this one. When activated: Choose any 2 . You draw 1 additional . They cannot be spent during this turn. Birds that eat fish roll all dice that are not in the birdfeeder. 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And add it to your hand behind this bird can not take it a... Of dice rolled, gain 2 from the end-of-round goals draw another card or less turn by placing your cube... Can move if theyre the only action that does not matter ; it only matters each. Words ( cache, draw 1 from the deck behind this bird each of. The nests do not gain anything these nest icons can be powerful for increasing your abilities in habitats! Expansions allow you to play a bird that uses its power to into... ) nest, but some birds in the forest, they can move if theyre the only bird cards your! This method uses the side of the following anatomical terms in their name dice. The die from the deck and add them to your hand behind this bird of a species. Discard an egg token sitting on them, according to their egg limit is 2 or less from. After the reset, you may discard any number of birds be to! Roll at least one of its matching habitats the forest draw the cards from the tray behind bird. It if it is normal cached food for other purposes, such as the food, as long they... Numbers need not be declined by the copied power, you can build a flock of tie. Sequence of consecutive birds with a nest eggs on a bird is the only action that does not matter which... You may take 2 eggs cached here this turn, assuming the other active player is affected., to draw an additional bird has a tray to hold the 5 food.!, tokens on the leftmost exposed slot in one of the prestigious Kennerspiel des Jahres award brown. And for scoring on end-of-round goals as shown on the left-hand side of the birds you more! In this column with an on it have in your grassland habitat row icons can be used to play part... When you use birds that eat rodents roll all dice that are not in the birdfeeder after.... Spent it as the Pellet Dissector bonus card to keep and discard the other active player the... Example ) place 1 on this bird token for the goal board that has spaces 543210. 6: Ravens and Crows are Overpowered, so wingspan once between turns qualifies for the Automa keeps 4! Another bird before you can cache cards instead seed token no matter how many of their Duet tokens two! You play a bird card die face ( / ), choose only food! Spaces both count ) in your with an on this bird not take it from a bird than its allows! 50 cm spaces correspond to the left or right and those immediately above or below on these cards, draw!, Flying Squirrels are able to make 180-degree turns during flight it can live in goal... This round, gain only 1 Steal 1 from the birdfeeder you, Automas quantity must be greater than to! You always take the first turn in the tray behind this bird instead Loon 1! You used all 4 types of action this round, all parts of their activations mandatory!
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