Try out this new feature on the other simian Mishka to learn about Lyndow, the nearby seaside town. >Yes. Speak with Pilot Nessa. Edit. Bring the soap back to Ehsan's house and give it to Nika. We're going to sail all the way to Nava and it will take a little while. Walk up close for Tiffmoor Ruins [Location 32/43]. Selecting that will bring up the commissions screen. Each commission will be marked completed upon doing so. ), Walk on the stone path headed NW, turn right onto the dirt trail, and eventually, you'll see a chrome button on the left and a statue on the right. Head into the house for Sinkwood Inn [Location 25/43]. Leave your raft in the water. (1) Inky Cap(1) Heavy Reed(1) Roots+Mystery Blend - this tea can be made with any three ingredients, so long as it is a different combination than the ones above. Traveling forwards stop at the first door on the right for. >Yes, you did.>Perhaps+Quest: A Pompous Patron. We'll be back to Nava again so let's press on. The materials call for twine. You need to play a tune with the chimes. Looking to the left of Nava you'll see ice glaciers/cliffs in the distance. I walked past him, passed the end of the zip line and found plenty of feathers there. >Sounds like there's been trouble here.>What was taken?>Any leads on who did it?+Quest: The Thief of Sinkwood Inn>Bye. There is a long indoor market as well as stalls surrounding it outside, the outdoor market. So off we go back to Kai at the K&K Apothecary. You can keep the old fish or throw it back. The path follows the river. Return the necklace to Halem and he'll give you the Roots password. Sit and fill the last vial. >[Report Ehsan]-Quest: An Unsuitable Parent Completed [13/36]. then walk back along the bank, we're looking for a school of small blue colored fish; they are nearby. Speak to Zahra. Discuss this walkthrough in its Walkthrough Thread. Find the drummers at night. Be aware that this potion will drain your inspiration away quickly. If you have previously picked up any fabric he will not give you any, and we need it. Return to Nava once you've located all five springs. Stay on it until you reach a fork to the right. You can now adjust the time of day by resting on the bed. This is another requirement for the main story quest. We'll walk you through how-to complete each quest, and locations for hot springs with other helpful hints and tricks along the way. The next room is brighter and has three characters in it. We're going to head back to Rayna's House so turn to the right and follow the lake, looking up to the right for her house. You have the option to give her a Canvas of her own, or you can horde it for yourself. Paint the view from the gazebo in Lyndow. Speak to Helem again. Speak to One Glowstone Guy. Locate Nika. Prescription in the briefcase and the note in the fireplace. Hold the down until the fish is landed; you'll catch an Ultramarine Minnow. To be most successful in gathering herbs, sticks, roots, mushrooms, etcetera, do your exploring by night, as then the items will be easier to detect. Talk to three different people you've done quests for previously and they will give you references. The adventures continue with more commisions for my beautiful paintings, completing Tiem's Command and starting the Thief of the Sinkwood Inn. Paint the stone archway for a commission: Then walk through it to Quickhoof Coast [Location 22/43]. Go back up the bath and go right near the top, you'll see a lone tower. How many secret. The game is fairly easy to complete without a guide, you'll probably only. Look to the right for a passage down; take it. Speak to the guard, Efe. Mention the book that praised his work. Head up to the university third floor now. Use the Thunder Trout as bait to catch Old Pops. When at the mountain area you can climb some stairs in the area to reach the top of the peak, unlocking the achievement. Move it into the memorial slot to save it. Following the path you found Yunus on you'll soon see a bridge over a gentle river. 4 boxes directly underneath, then three, then one box. Select the plan for a canvas (it's the only one) and hit to craft. Eastshade Official Walkthrough Hi everyone! From here backtrack up to the ruins, we just passed. Since the sun is moving in the sky you might have to be repositioning them. Endows cave. >In that thing?>Why is it called the "Busting Bubble? Now move along the river to a school of larger green fish and use the blue minnows as bait. Soon you'll speak with Doruk. She wished me to paint four of her favorite places on the island. A soon as you get notification of the new location, turn around and head back to the balloon area. Now we can stay out all night. Follow the trail at the arch headed towards the moon. When you reach the ridge you'll see the ocean before you, and a set of ruins to the right. ONUR'S HOUSE [Location 5/43]. Often there will be an alternative victory condition that can end the battle early A puzzle battle where you must achieve a defined. This is how you'll start and what you'll be doing most. Pick up your raft. The fish will swarm and bite, pulling the float under. Just past the shipwreck, you'll see a cove open on the right. Keep walking along the bank until you receive notification of Sinkwood Falls [Location 16/43]. With that quest done, let's head out to see Anika about that loan. Guide for Eastshade - Story walkthrough 3. >I Like taking my time.>Not at all!-(7) Sticks Removed+Quest: The Little Mice Updated. We got the money and the pass, all we had to do was compromise our principles. You'll find one around The Great Shade, listen for the hoot hoot. >LovelyThe eclipse will happen (This happens every day at noon)+Inspiration>I've missed seeing it from solid ground.>Thank you. Reunite the lost children with their father. Show her a painting of the hot air balloon. Head up to the university third floor; Melek will stop you. Eastshade - 100% Walkthrough + Succs en vido [FR] By lapinkiller45 <<AD>> Toutes les qutes termines, tout les lieux dcouverts, toutes les bougies trouves. You gain inspiration by exploring new places and trying new things. After entering your name you wake up below decks in sleeping quarters. You are a traveling painter, exploring the island of Eastshade. Approach it for, Kestral's Aerie [Location 9/43]. Upstairs read the book The Architect of Lyndow, starting the quest. It's actually a device that unlocks the trapdoor just behind it. >Where are you traveling from?>Lyndow seems well-established to me>That sounds like quite the trip. Surmount natural impasses to reach forgotten places. Leave the cave and head to the right up the winding path. Position one mirror behind the trap door so the light is reflected towards but to the side of the trap door. Use the two mirrors nearby to direct the light to a wooden platform. (I let the game run and made a cup of tea while I waited). Land on the beach at Ignov's cave, this is where you first landed. and speak to him. Climb up and paint any painting from the top for the last Mother's Memorial Paintings. Walking away from the den you'll see a very large tree in the distance. At which point I did not get a new quest notification and figured I was screwed by a broken quest. On the Seltspring coast, talk to Halem on the beach. Use eggs as bait in the wooden box inside the cave. >Zahra tested it. Back on the stone trail, stay straight until you pass through the section that has two handrails on either side. This walkthrough and any content included may not be reproduced without written permission. Then take the path down to Viktar, then left on the stone path until you get back to Anika's house. >Anything I can do to help?+Quest: The Little Mice Updated, To finish this quest we need to find the K & K Apothecary [Location 15/43]. Take that, heading down. We'll have to come back later for this, much later. All Quests In Eastshade. Anika 's house. Create a painting by selecting a Canvas and selecting an area you'd like to paint. This will stop you from completing this quest and from ending the game. >[Offer Painting]+Quest: THe Air Balloon Updated+Received: (1) Air Balloon Poster>Will do. From Zahra's turn back around and go into the center of the building, speak with the guard. Surmount natural impasses to reach forgotten places. Head in that direction down and follow the MIDDLE elevation section that appears. Walk around the garden fence and over the stone path you'll see eight standing tubes. Make friends and help those in need. Inside, pick up the fabric, read the book for inspiration (on the table), from the mantlepiece and head upstairs. Our destination is the house we can see overlooking the valley. The number of canvases you have is now recorded in the lower square icon. Face the chimes and hit to be able to play the tune, then, Elderly Hiker randomly walks along the path ahead. community members have thanked the author. Walk directly away from the tower door and pick up the dirt path ahead. +Quest: A Prank of Pastries Update>Got it.Follow Ennio as he walks to the table and speak to Sergio. Talk to Ingov at night by the tower and ask him about the architect of Lyndow. The coat is auto-equipped. Most NPC's are up at 6:00 am so that's typically what I'll set. Complete the quest "Chorus of the Night" given by Ranya in Blushwood Forest. Please more games like EASTSHADE. You can dock at the balloon and walk to Nava or travel the river around and walk up to the East Tower and zip trolley over, either way. If you can't find them or moved them and can't find them, adjust the time tonight and they'll be much easier to spot. then leave through the tunnel. Interact with the raft at the end of the tunnel and float over to the table at the end. Pick it up for now but be sure to keep an eye on the time. Interact with the briefcase. the zip-line to the isle in north west doewsnt work. Interact with the opening of the tent to rest, or pack. Put the water at your back and walk forwards over the hill. Hit to speed the trip up if you like. 1. Once you land, get out and head up to the highest peak nearby, following the rectangular lamp path markers all the way up, for: Make a painting of the view from the top for a Mother's Memorial Painting. Be sure to have the following materials before you go further on: For the Reed Boat, we'll have the option to build later. Count the clicks as you turn them. Time to 100%: 15-20 hours. You'll unlock. The Park Ranger will show up and show you how-to make a tent. Press and look at the time. Walk-behind the cafe counter for more boards. Speak to One Glowstone Guy. You can also purchase a coat that will allow you to travel all over the map without freezing. Chicken: "" 15 Glowstones. To solve this crime and get our achievement, we have to look at and talk to everything and everybody. Soon you'll see a large stone outcropping among trees. If you prefer you can fast travel to Mudwillows Mirror and pick up the directions from there. Add all DLC to Cart. I reloaded a save and she wouldn't even talk to me. Pilot Nessa will not dialogue with me, though. Credit to this guide on Steam and this YouTube walkthrough for helping me piece everything together. Capture the world on canvas using your artist's easel. The guard at the Nava Bridge said I needed three characters references to enter the city. >[Browse Goods]Buy the Zip Trolley (70)Buy Tea kettle (20). It's a one-way trip so we'll have to walk back, which will be the same for all zip-trolley rides. Head behind the inn and you'll locate a piece of paper in the water. Fabric and boards are crucial because they're used to craft canvases. Don't go up the rocks, follow the path downwards. Head in a 2:00 o'clock position around the large boulder where you'll pick up the path again. A quick word on the quest menu. Speak to Zahra. The old woman traveling with us asked me to fetch her book from the sleeping quarters. The green fish are Thunder Trout. For Nessa's Balloon [Location 11/43]. Make sure to use an empty vial when you find one of these and fill it up! Cross the bridge out of Nava staying straight on the stone path and taking a quick right headed to the hot air balloon. Just ahead is a man sitting on the ground, He's Horf. Drinking this allows you to fast travel to any destination you have discovered on your map. Speak to him again. The Locked Box quest will unlock later on so not to worry. I did midnight. Get on the boat and steer it to the right, going to the dock that is behind the island, but not directly behind. Speak to Kai. He'll meet up with me at the Bakery in Nava. You'll find the book you need on shelf C. Go meet Alejo at midnight near Mudwillow's Mirror. For now, we can only buy the tea, later when you buy the tea kettle (20) from the blacksmith and are in an area when we can pick the ingredients, we can make our own. Take this all the way back to Viktar. >Okay.Step back and wait for her to start floating away, then make a painting. From this island, use the zipline to head towards the Howling Caverns location. Use Mudwillow's Tincture to find the necklace it is just to Halem's right on the shallows of the water. Continue on the same path past the ranger, and onto Anika's House. Pick up the boards in the water. Paint an owl. Get to Toma's farm and speak with Toma again. You'll see Onur sitting by the river but leave him be for now and further along the river, you'll see Bojan sitting on a raft of flowers floating by the bank. Head to The Kestrel's Aerie, which is the inn on the hill near the Great Shade and talk to The Cartographer. 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